if exports?
Root = exports
Canvas = require 'canvas'
Image = Canvas.Image
Fiber = require 'fibers'
fs = require 'fs'
else
Root = window
NodeJS compatibility
if exports?
Root = exports
Canvas = require 'canvas'
Image = Canvas.Image
Fiber = require 'fibers'
fs = require 'fs'
else
Root = window
Here it begins. Caman is defined. There are many different initialization for Caman, which are described on the Guides.
Initialization is tricky because we need to make sure everything we need is actually fully loaded in the DOM before proceeding. When initialized on an image, we need to make sure that the image is done loading before converting it to a canvas element and writing the pixel data. If we do this prematurely, the browser will throw a DOM Error, and chaos will ensue. In the event that we initialize Caman on a canvas element while specifying an image URL, we need to create a new image element, load the image, then continue with initialization.
The main goal for Caman was simplicity, so all of this is handled transparently to the end-user.
class Caman extends Module
The current version.
@version:
release: "4.1.1"
date: "4/8/2013"
@property [Boolean] Debug mode enables console logging.
@DEBUG: false
@property [Boolean] Allow reverting the canvas? If your JS process is running out of memory, disabling this could help drastically.
@allowRevert: true
@property [String] Default cross-origin policy.
@crossOrigin: "anonymous"
@property [String] Set the URL of the image proxy script.
@remoteProxy: ""
@proparty [String] The GET param used with the proxy script.
@proxyParam: "camanProxyUrl"
@property [Boolean] Are we in a NodeJS environment?
@NodeJS: exports?
@property [Boolean] Should we check the DOM for images with Caman instructions?
@autoload: not Caman.NodeJS
Custom toString() @return [String] Version and release information.
@toString: ->
"Version " + Caman.version.release + ", Released " + Caman.version.date;
Get the ID assigned to this canvas by Caman. @param [DOMObject] canvas The canvas to inspect. @return [String] The Caman ID associated with this canvas.
@getAttrId: (canvas) ->
return true if Caman.NodeJS
if typeof canvas is "string"
canvas = $(canvas)
return null unless canvas? and canvas.getAttribute?
canvas.getAttribute 'data-caman-id'
The Caman function. While technically a constructor, it was made to be called without
the new
keyword. Caman will figure it out.
@param [DOMObject, String] initializer The DOM selector or DOM object to initialize. @overload Caman(initializer) Initialize Caman without a callback.
@overload Caman(initializer, callback) Initialize Caman with a callback. @param [Function] callback Function to call once initialization completes.
@overload Caman(initializer, url) Initialize Caman with a URL to an image and no callback. @param [String] url URl to an image to draw to the canvas.
@overload Caman(initializer, url, callback) Initialize Caman with a canvas, URL to an image, and a callback. @param [String] url URl to an image to draw to the canvas. @param [Function] callback Function to call once initialization completes.
@overload Caman(file) NodeJS: Initialize Caman with a path to an image file and no callback. @param [String, File] file File object or path to image to read.
@overload Caman(file, callback) NodeJS: Initialize Caman with a file and a callback. @param [String, File] file File object or path to image to read. @param [Function] callback Function to call once initialization completes.
@return [Caman] Initialized Caman instance.
constructor: ->
throw "Invalid arguments" if arguments.length is 0
if @ instanceof Caman
We have to do this to avoid polluting the global scope because of how Coffeescript binds functions specified with => and the fact that Caman can be invoked as both a function and as a 'new' object.
@finishInit = @finishInit.bind(@)
@imageLoaded = @imageLoaded.bind(@)
args = arguments[0]
unless Caman.NodeJS
id = parseInt Caman.getAttrId(args[0]), 10
callback = if typeof args[1] is "function"
args[1]
else if typeof args[2] is "function"
args[2]
else
->
if !isNaN(id) and Store.has(id)
return Store.execute(id, callback)
Every instance gets a unique ID. Makes it much simpler to check if two variables are the same instance.
@id = Util.uniqid.get()
@initializedPixelData = @originalPixelData = null
@cropCoordinates = x: 0, y: 0
@cropped = false
@resized = false
@pixelStack = [] # Stores the pixel layers
@layerStack = [] # Stores all of the layers waiting to be rendered
@canvasQueue = [] # Stores all of the canvases to be processed
@currentLayer = null
@scaled = false
@analyze = new Analyze @
@renderer = new Renderer @
@domIsLoaded =>
@parseArguments(args)
@setup()
return @
else
return new Caman(arguments)
Checks to ensure the DOM is loaded. Ensures the callback is always fired, even if the DOM is already loaded before it's invoked. The callback is also always called asynchronously.
@param [Function] cb The callback function to fire when the DOM is ready.
domIsLoaded: (cb) ->
if Caman.NodeJS
setTimeout =>
cb.call(@)
, 0
else
if document.readyState is "complete"
Log.debug "DOM initialized"
setTimeout =>
cb.call(@)
, 0
else
listener = =>
if document.readyState is "complete"
Log.debug "DOM initialized"
cb.call(@)
document.addEventListener "readystatechange", listener, false
Parses the arguments given to the Caman function, and sets the appropriate properties on this instance.
@params [Array] args Array of arguments passed to Caman.
parseArguments: (args) ->
throw "Invalid arguments given" if args.length is 0
Defaults
@initObj = null
@initType = null
@imageUrl = null
@callback = ->
First argument is always our canvas/image
@setInitObject args[0]
return if args.length is 1
switch typeof args[1]
when "string" then @imageUrl = args[1]
when "function" then @callback = args[1]
return if args.length is 2
@callback = args[2]
if args.length is 4
@options[key] = val for own key, val of args[4]
Sets the initialization object for this instance.
@param [Object, String] obj The initialization argument.
setInitObject: (obj) ->
if Caman.NodeJS
@initObj = obj
@initType = 'node'
return
if typeof obj is "object"
@initObj = obj
else
@initObj = $(obj)
throw "Could not find image or canvas for initialization." unless @initObj?
@initType = @initObj.nodeName.toLowerCase()
Begins the setup process, which differs depending on whether we're in NodeJS, or if an image or canvas object was provided.
setup: ->
switch @initType
when "node" then @initNode()
when "img" then @initImage()
when "canvas" then @initCanvas()
Initialization function for NodeJS.
initNode: ->
Log.debug "Initializing for NodeJS"
@image = new Image()
@image.onload = =>
Log.debug "Image loaded. Width = #{@imageWidth()}, Height = #{@imageHeight()}"
@canvas = new Canvas @imageWidth(), @imageHeight()
@finishInit()
@image.onerror = (err) -> throw err
@image.src = @initObj
Initialization function for the browser and image objects.
initImage: ->
@image = @initObj
@canvas = document.createElement 'canvas'
@context = @canvas.getContext '2d'
Util.copyAttributes @image, @canvas, except: ['src']
@image.parentNode.replaceChild @canvas, @image
@imageAdjustments()
@waitForImageLoaded()
Initialization function for the browser and canvas objects.
initCanvas: ->
@canvas = @initObj
@context = @canvas.getContext '2d'
if @imageUrl?
@image = document.createElement 'img'
@image.src = @imageUrl
@imageAdjustments()
@waitForImageLoaded()
else
@finishInit()
Automatically check for a HiDPI capable screen and swap out the image if possible. Also checks the image URL to see if it's a cross-domain request, and attempt to proxy the image. If a cross-origin type is configured, the proxy will be ignored.
imageAdjustments: ->
if @needsHiDPISwap()
Log.debug @image.src, "->", @hiDPIReplacement()
@swapped = true
@image.src = @hiDPIReplacement()
if IO.isRemote(@image)
@image.src = IO.proxyUrl(@image.src)
Log.debug "Remote image detected, using URL = #{@image.src}"
Utility function that fires {Caman#imageLoaded} once the image is finished loading.
waitForImageLoaded: ->
if @isImageLoaded()
@imageLoaded()
else
@image.onload = @imageLoaded
Checks if the given image is finished loading. @return [Boolean] Is the image loaded?
isImageLoaded: ->
return false unless @image.complete
Internet Explorer is weird.
return false if @image.naturalWidth? and @image.naturalWidth is 0
return true
Internet Explorer has issues figuring out image dimensions when they aren't explicitly defined, apparently. We check the normal width/height properties first, but fall back to natural sizes if they are 0. @return [Number] Width of the initialization image.
imageWidth: -> @image.width or @image.naturalWidth
@see Caman#imageWidth @return [Number] Height of the initialization image.
imageHeight: -> @image.height or @image.naturalHeight
Function that is called once the initialization image is finished loading. We make sure that the canvas dimensions are properly set here.
imageLoaded: ->
Log.debug "Image loaded. Width = #{@imageWidth()}, Height = #{@imageHeight()}"
if @swapped
@canvas.width = @imageWidth() / @hiDPIRatio()
@canvas.height = @imageHeight() / @hiDPIRatio()
else
@canvas.width = @imageWidth()
@canvas.height = @imageHeight()
@finishInit()
Final step of initialization. We finish setting up our canvas element, and we draw the image to the canvas (if applicable).
finishInit: ->
@context = @canvas.getContext '2d' unless @context?
@originalWidth = @preScaledWidth = @width = @canvas.width
@originalHeight = @preScaledHeight = @height = @canvas.height
@hiDPIAdjustments()
@assignId() unless @hasId()
if @image?
@context.drawImage @image,
0, 0,
@imageWidth(), @imageHeight(),
0, 0,
@preScaledWidth, @preScaledHeight
@imageData = @context.getImageData 0, 0, @canvas.width, @canvas.height
@pixelData = @imageData.data
if Caman.allowRevert
@initializedPixelData = Util.dataArray(@pixelData.length)
@originalPixelData = Util.dataArray(@pixelData.length)
for pixel, i in @pixelData
@initializedPixelData[i] = pixel
@originalPixelData[i] = pixel
@dimensions =
width: @canvas.width
height: @canvas.height
Store.put @id, @
@callback.call @,@
Reset the callback so re-initialization doesn't trigger it again.
@callback = ->
If you have a separate context reference to this canvas outside of CamanJS and you make a change to the canvas outside of CamanJS, you will have to call this function to update our context reference to include those changes.
reloadCanvasData: ->
@imageData = @context.getImageData 0, 0, @canvas.width, @canvas.height
@pixelData = @imageData.data
Reset the canvas pixels to the original state at initialization.
resetOriginalPixelData: ->
throw "Revert disabled" unless Caman.allowRevert
@originalPixelData = Util.dataArray(@pixelData.length)
@originalPixelData[i] = pixel for pixel, i in @pixelData
Does this instance have an ID assigned? @return [Boolean] Existance of an ID.
hasId: -> Caman.getAttrId(@canvas)?
Assign a unique ID to this instance.
assignId: ->
return if Caman.NodeJS or @canvas.getAttribute 'data-caman-id'
@canvas.setAttribute 'data-caman-id', @id
Is HiDPI support disabled via the HTML data attribute? @return [Boolean]
hiDPIDisabled: ->
@canvas.getAttribute('data-caman-hidpi-disabled') isnt null
Perform HiDPI adjustments to the canvas. This consists of changing the scaling and the dimensions to match that of the display.
hiDPIAdjustments: ->
return if Caman.NodeJS or !@needsHiDPISwap()
ratio = @hiDPIRatio()
if ratio isnt 1
Log.debug "HiDPI ratio = #{ratio}"
@scaled = true
@preScaledWidth = @canvas.width
@preScaledHeight = @canvas.height
@canvas.width = @preScaledWidth * ratio
@canvas.height = @preScaledHeight * ratio
@canvas.style.width = "#{@preScaledWidth}px"
@canvas.style.height = "#{@preScaledHeight}px"
@context.scale ratio, ratio
@width = @originalWidth = @canvas.width
@height = @originalHeight = @canvas.height
Calculate the HiDPI ratio of this display based on the backing store and the pixel ratio. @return [Number] The HiDPI pixel ratio.
hiDPIRatio: ->
devicePixelRatio = window.devicePixelRatio or 1
backingStoreRatio = @context.webkitBackingStorePixelRatio or
@context.mozBackingStorePixelRatio or
@context.msBackingStorePixelRatio or
@context.oBackingStorePixelRatio or
@context.backingStorePixelRatio or 1
devicePixelRatio / backingStoreRatio
Is this display HiDPI capable? @return [Boolean]
hiDPICapable: -> window.devicePixelRatio? and window.devicePixelRatio isnt 1
Do we need to perform an image swap with a HiDPI image? @return [Boolean]
needsHiDPISwap: ->
return false if @hiDPIDisabled() or !@hiDPICapable()
@hiDPIReplacement() isnt null
Gets the HiDPI replacement for the initialization image. @return [String] URL to the HiDPI version.
hiDPIReplacement: ->
return null unless @image?
@image.getAttribute 'data-caman-hidpi'
Replaces the current canvas with a new one, and properly updates all of the applicable references for this instance.
@param [DOMObject] newCanvas The canvas to swap into this instance.
replaceCanvas: (newCanvas) ->
oldCanvas = @canvas
@canvas = newCanvas
@context = @canvas.getContext '2d'
oldCanvas.parentNode.replaceChild @canvas, oldCanvas if !Caman.NodeJS
@width = @canvas.width
@height = @canvas.height
@reloadCanvasData()
@dimensions =
width: @canvas.width
height: @canvas.height
Begins the rendering process. This will execute all of the filter functions called either since initialization or the previous render.
@param [Function] callback Function to call when rendering is finished.
render: (callback = ->) ->
Event.trigger @, "renderStart"
@renderer.execute =>
@context.putImageData @imageData, 0, 0
callback.call @
Reverts the canvas back to it's original state while maintaining any cropped or resized dimensions.
@param [Boolean] updateContext Should we apply the reverted pixel data to the canvas context thus triggering a re-render by the browser?
revert: (updateContext = true) ->
throw "Revert disabled" unless Caman.allowRevert
@pixelData[i] = pixel for pixel, i in @originalVisiblePixels()
@context.putImageData @imageData, 0, 0 if updateContext
Completely resets the canvas back to it's original state. Any size adjustments will also be reset.
reset: ->
canvas = document.createElement('canvas')
Util.copyAttributes(@canvas, canvas)
canvas.width = @originalWidth
canvas.height = @originalHeight
ctx = canvas.getContext('2d')
imageData = ctx.getImageData 0, 0, canvas.width, canvas.height
pixelData = imageData.data
pixelData[i] = pixel for pixel, i in @initializedPixelData
ctx.putImageData imageData, 0, 0
@cropCoordinates = x: 0, y: 0
@resized = false
@replaceCanvas(canvas)
Returns the original pixel data while maintaining any cropping or resizing that may have occured. Warning: this is currently in beta status.
@return [Array] Original pixel values still visible after cropping or resizing.
originalVisiblePixels: ->
throw "Revert disabled" unless Caman.allowRevert
pixels = []
startX = @cropCoordinates.x
endX = startX + @width
startY = @cropCoordinates.y
endY = startY + @height
if @resized
canvas = document.createElement('canvas')
canvas.width = @originalWidth
canvas.height = @originalHeight
ctx = canvas.getContext('2d')
imageData = ctx.getImageData 0, 0, canvas.width, canvas.height
pixelData = imageData.data
pixelData[i] = pixel for pixel, i in @originalPixelData
ctx.putImageData imageData, 0, 0
scaledCanvas = document.createElement('canvas')
scaledCanvas.width = @width
scaledCanvas.height = @height
ctx = scaledCanvas.getContext('2d')
ctx.drawImage canvas, 0, 0, @originalWidth, @originalHeight, 0, 0, @width, @height
pixelData = ctx.getImageData(0, 0, @width, @height).data
width = @width
else
pixelData = @originalPixelData
width = @originalWidth
for i in [0...pixelData.length] by 4
coord = Pixel.locationToCoordinates(i, width)
if (startX <= coord.x < endX) and (startY <= coord.y < endY)
pixels.push pixelData[i],
pixelData[i+1],
pixelData[i+2],
pixelData[i+3]
pixels
Pushes the filter callback that modifies the RGBA object into the render queue.
@param [String] name Name of the filter function. @param [Function] processFn The Filter function. @return [Caman]
process: (name, processFn) ->
@renderer.add
type: Filter.Type.Single
name: name
processFn: processFn
return @
Pushes the kernel into the render queue.
@param [String] name The name of the kernel. @param [Array] adjust The convolution kernel represented as a 1D array. @param [Number] divisor The divisor for the convolution. @param [Number] bias The bias for the convolution. @return [Caman]
processKernel: (name, adjust, divisor = null, bias = 0) ->
unless divisor?
divisor = 0
divisor += adjust[i] for i in [0...adjust.length]
@renderer.add
type: Filter.Type.Kernel
name: name
adjust: adjust
divisor: divisor
bias: bias
return @
Adds a standalone plugin into the render queue.
@param [String] plugin Name of the plugin. @param [Array] args Array of arguments to pass to the plugin. @return [Caman]
processPlugin: (plugin, args) ->
@renderer.add
type: Filter.Type.Plugin
plugin: plugin
args: args
return @
Pushes a new layer operation into the render queue and calls the layer callback.
@param [Function] callback Function that is executed within the context of the layer. All filter and adjustment functions for the layer will be executed inside of this function. @return [Caman]
newLayer: (callback) ->
layer = new Layer @
@canvasQueue.push layer
@renderer.add type: Filter.Type.LayerDequeue
callback.call layer
@renderer.add type: Filter.Type.LayerFinished
return @
Pushes the layer context and moves to the next operation. @param [Layer] layer The layer to execute.
executeLayer: (layer) -> @pushContext layer
Set all of the relevant data to the new layer. @param [Layer] layer The layer whose context we want to switch to.
pushContext: (layer) ->
@layerStack.push @currentLayer
@pixelStack.push @pixelData
@currentLayer = layer
@pixelData = layer.pixelData
Restore the previous layer context.
popContext: ->
@pixelData = @pixelStack.pop()
@currentLayer = @layerStack.pop()
Applies the current layer to its parent layer.
applyCurrentLayer: -> @currentLayer.applyToParent()
Root.Caman = Caman